PvP Ranking
Every victory won in the field is recorded here. These are the live server counters.
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PvP guide
Player versus player combat is open to everyone, with nothing to sign up for. Here is what to know before leaving the sanctuary.
1 Your side decides your enemies
Every character belongs to a side, chosen at creation. You can only fight players from the opposing side: your allies cannot be harmed, except in a duel.
2 The PvP flag
You are flagged for PvP by default. Type ".pvp off" to step out of the fighting, and ".pvp on" to step back in. Trading blows locks the flag for 5 minutes: you cannot drop it mid-fight to escape retaliation.
3 Sanctuaries and contested areas
No damage between players is possible inside a sanctuary, nor from one. A contested area does the opposite: everyone there is flagged, and nobody can unflag. A message tells you whenever you enter or leave one.
4 What a victory earns
Each victory grants 25 experience and 5 naquadah per level of your opponent. Nothing is awarded beyond a 5 level gap, nor after 3 victories over the same opponent within 30 minutes: the ranking rewards real fights, not repetition.
5 After a defeat
On respawn you get 12 seconds of immunity: nobody can touch you, which keeps respawn points from being camped. It ends the moment you attack.
Duels
A duel is a consented fight, possible between allies and even inside a sanctuary. The challenged player has 30 seconds to answer, then a 3 second countdown gives both time to take position. Both fighters are healed at the start. Nobody dies: the fight ends when one of them drops below 15% health, and both are healed afterwards. Drifting more than 60 metres apart cancels the duel. A duel never counts towards the ranking.
Commands
Type them in the chat window, preceded by a dot.
| Command | Effect |
|---|---|
.pvp |
Shows your flag, your current area and your immunity |
.pvp on / off |
Turns your PvP flag on or off |
.pvp_stats |
Shows your record: kills, deaths, ratio |
.pvp_top |
Shows the server ranking in game |
.duel <name> |
Challenges a player to a duel (or the selected target) |
.duel accept / refuse |
Accepts or declines a duel |
.duel forfeit |
Gives up the duel in progress |
.duel status |
Tells you where you stand |